Tag: Savage Worlds

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  • Character Creation

    [[File:345763 | class=media-item-align-center | 400px | ps_sci_fi_character_silhouettes_by_conceptcookie-d50805d.jpg]] bq). "Some are born great, some achieve greatness, and some have greatness thrust upon them." p>. *-William Shakespear* _[[ …

  • Savage Worlds

    [[File:342801 | class=media-item-align-center | 200px | logotop.png]] Savage Worlds is a generic roleplaying system designed for Fast, Furious, Fun gameplay, with an emphasis on streamlining the tabletop experience. How does this relate to _Twilight …

  • Shangri-La

    The _Shangri-La_ is a modified Horrizon Class light freighter, owned and captained by Arleigh Mitchell. [[File:344665 | class=media-item-align-center | Shangri-La_alpha.png]] *The Crew:* | *Captain:* | [[:arleigh-mitchell | Arleigh Mitchell ]] | …

  • Savage Worlds Races

    The following is a complete list of playable non-human races. For information on other races, visit the [[Races]] page. [[File:343056 | class=media-item-align-right | 400px | blogger-image-484336253.jpg]] | [[Hacan]] | [[Hylar]] | [[Letnev]] | | [[ …

  • Hacan

    !(media-item-align-left)//db4sgowjqfwig.cloudfront.net/assets/313285/image.jpg?1396464044(image.jpg)! This race of desert-dwelling humanoid felines are well known throughout the Imperium as masters of trade and talented craftsmen. Hacan tend to …

  • Hylar

    [[File:332683 | class=media-item-align-left | universities.jpg]] The hylar are an aquatic race, possessing impressive intelligence, with a varied array of sub-species. Chief among these are the amphibious humanoids for which the race draws it's name. …

  • Setting Rules

    _Twilight Imperium_ is intended to emulate the "Space Opera" feel of high adventure, diabolical intrigue and a galaxy full of strange aliens, and awe inspiring worlds. The setting options below come from pg. 94 SWD, and are intended to help capture that …

  • Letnev

    [[File:332687 | class=media-item-align-left | 200px | IMG_0492.JPG]] The letnev are a highly industrialized, war-like people who have adapted to the bitter darkness of their homeworld. They have a reputation for being unyielding in their convictions, …

  • Naalu

    [[File:332691 | class=media-item-align-left | naalucollective.jpg]] The naalu are a powerful race of serpentine psychics. While feared by some for their invasive mind reading, they are also quite alluring with their beautiful scales and lyrical …

  • N'orr

    [[File:332688 | class=media-item-align-left | IMG_0490.JPG]] The n'orr are well known through the Imperium as formidable warriors. This insectoid race hails from a hash and brutal homeworld, which has slowly shaped the n'orr into perfect killing …

  • Saar

    [[File:332694 | class=media-item-align-left | IMG_0496.JPG]] The saar are a migrant race of wolf-like humanoids. They attained space travel long before most other races in the Imperium, yet have suffered much after losing their homeworld to the …

  • Winnu

    [[File:332696 | class=media-item-align-left | IMG_0485.JPG]] The winnu were among the more favored races of the ancient Lazax. A very intelligent and deeply cultured race, the winnu adopted many of the Lazax customs and technologies, and were among …

  • Xxcha

    [[File:332690 | class=media-item-align-left | xxchakingdom.jpg]] The xxcha are a peace-loving race of turtle-like creatures. They are known throughout the Imperium as talented diplomats and philosophers, but when pushed far enough, can be a …

  • Yssaril

    [[File:332697 | class=media-item-align-left | IMG_0494.JPG]] The Yssaril are a small, frog-like race, well known for their skills in subterfuge and stealth. They make excellent scouts and spies, particularly from their active camouflage ability. * …

  • Skills

    h3. *Complete Skill List* [[File:343053 | class=media-item-align-right | 300px | 35793-2560x1600.jpg]] | Athletics _(see below)_ | Persuasion | |Boating | Piloting | | Driving | Repair | | Fighting | Riding | | Gambling | Shooting | | …

  • Edges

    Below is a list of additional edges for use in the campaign. Most have been pulled from other _Savage Worlds_ settings (marker by the initials after the edge's name). * *[SFC]* Science Fiction Companion * *[SS]* Savage Space * *[SFW]* Science Fiction …

  • Off-Limit Edges

    The following edges are not available for use in the campaign: Adept Arcane Background (Magic) Arcane Background (Miracles) Arcane Background (Super Powers) Beast Bond Beast Master Champion Healer Holy/ Unholy Warrior Wizard

  • Cyber Tolerant

    *Requirements:* Novice The individual’s body can handle cyberware better than most. His Maximum Strain for cyberware is increased by +4 (see page 29 SFC).

  • Cyborg

    *Requirements:* Novice Cyborgs are humans (or other organic species) who have been augmented with mechanical parts. Sometimes this is done by choice; sometimes it’s the only way to save a badly wounded but still valuable asset. The character’s Maximum …

  • Geared Up

    *Requirements:* Novice This Edge may only be taken at character creation. Your character has up to $10,000 worth of possessions each time this Edge is taken. This is a one-time only benefit—if the gear is lost, it’s lost.

  • Heavy-G Worlder

    *Requirements:* Novice The character comes from a dense world with very heavy gravity. He starts with a d6 in Strength, doubles normal jumping distances, adds +2 to his Pace, and his running die increases one step. The character must take an additional …

  • Arcane Background Telepathy

    *Arcane Skill:* Psionics (Spirit) *Starting Power Points:* 10 *Starting Powers:* 2 *Power List:* _Beast friend, blind, bolt, confusion, deflection, detect/conceal arcana, disguise, fear, puppet, slow, slumber, speak language,_ and _stun_. Telepaths …

  • Atmospheric Acclimation

    *Requirements*: Novice Travelers who have spent substantial time in Thin or Dense Atmosphere (see page 26) can learn breathing techniques to negate its ill effects. This Edge may be taken twice, once for each kind of atmosphere. Doing so allows the …

  • Gravitic Acclimation

    *Requirements:* Novice, Agility d6+ The spacer knows how to operate in different gravities. He ignores the typical –2 penalty for operating in a gravity other than his own (see Gravity on page 27 SFC).

  • Rocket Jock

    *Requirements:* Novice, Piloting d8, Shooting d6 This pilot can fire one weapon system per action without incurring a multi-action penalty while Piloting or Driving a vehicle, aircraft, or starship.

  • Bounty Hunter

    *Requirements:* Seasoned, Smarts d6, Tracking d6+, Streetwise d6+ Bounty Hunters gain a +2 to all Tracking, Streetwise, and Knowledge rolls relating to their current target. You can only have one target at a time. The bonus lasts until the target is …

  • Diplomat

    *Requirements:* Seasoned, Smarts d6+, Notice d6+, Persuasion d8+ The Diplomat is there to stop conflict or better yet prevent it from breaking out at all. You receive +2 to Persuasion rolls and +2 on Notice rolls to determine if someone you are …

  • Hacker

    *Requirements:* Novice, Smarts d8+, Investigation d6+, Knowledge (Computers) d8+ A hacker receives +2 to all Investigation rolls when using a computer and +2 on Knowledge (Computer) rolls when hacking a computer.

  • Navigator

    *Requirements:* Seasoned, Smarts d6+, Knowledge (Astrogation) d8+ The Navigator has an uncanny understanding of the art of astrogation. She has visited many star systems and is an expert on gravity wells and FTL travel. She adds +2 to her Knowledge ( …

  • Scavenger

    *Requirements:* Novice, Smarts d6+, Repair d6+ A Scavenger travels the vastness of Space on the lookout for forgotten and ruined installations and wrecked starship hulls they can strip of any valuable items and materials. You receive a +2 bonus on …

  • Scoundrel

    *Requirements:* Novice, Gambling d8+, Lockpicking d6+, Persuasion d6+ A scoundrel lives just outside of the boundaries of the law but usually gets out of trouble with a quick tongue. And if that does not work, shooting is always an option. You receive …

  • Smuggler

    *Requirements:* Seasoned, Piloting d6+, Persuasion d6+ You get the cargo to wherever it needs to be. Whether it's legal or illegal doesn’t really matter. Customs agents are your enemy but you are used to dealing with them. You receive +2 to Persuasion …

  • Space Explorer

    *Requirements:* Novice, Smarts d8+, one of Knowledge (Behavioral Science, History, Life Science or Physical Science) d8+ A Space Explorer can be encountered anywhere in the universe, researching and looking for ways to apply their knowledge in new and …

  • Hindrances

    The following is a list of additional hindrances available to players. Most have been pulled from other _Savage Worlds_ settings (marker by the initials after the hindrance's name). * *[SFC]* Science Fiction Companion * *[SLP]* Slipstream | [[All …

  • Cyber Resistant

    *[Minor]* Cyberware doesn’t take in this spacer’s body. She may never have cyberware installed. If it is for some reason, it doesn’t function. This Hindrance may only be taken if cyberware is relatively prominent in the campaign. Cyberware is described …

  • FTL Sickness

    *[Minor]* This Hindrance may only be taken in campaigns where FTL (Faster Than Light) travel is common. Something about the spacer doesn’t sit right with the bizarre warping effects of hyperspace. After each use of FTL travel, he suffers a level of …

  • Low-G Worlder

    *[Minor]* The being hails from a world with light gravity, making his muscles weak compared to most other species. He subtracts 1 from all Strength rolls (including damage).

  • Outsider

    *[Major]* Your character has no legal rights in most places common to your setting. He might be an alien disliked by locals and ignored by the law, or even an artificial being civilization doesn’t yet deem truly sentient. Most settled areas likely …

  • Zero-G Sickness

    *[Major]* The lack of gravity makes this spacer hurl. He becomes dizzy and throws up intermittently, causing an automatic level of Fatigue when in zero-g and not restrained in some way. Zero-g Fatigue can cause Incapacitation but not death, and is …

  • Zero-G Worlder

    *[Major]* The character was born on a world with no gravity. He subtracts 2 from all Strength rolls (including damage). This stacks with the Negative Racial Ability Attribute Limit if the character happens to have both.

  • Psionics

    [[File:335192 | class=media-item-align-left | 300px | hostile-takeover.jpg]] Psionics are a very real part of the Imperium, beyond the renowned telepathic abilities of the [[Naalu]]. These powers have taken shape throughout the galaxy in a variety of …

  • Arcane Background

    In order for a character to process psionic abilities, they must purchase an approved Arcane Background Edge either during character creation or through advancement. The following is a list of approved Backgrounds along with their original source. | …

  • Arcane Background Psionics

    *Arcane Skill:* Psionics (Smarts) *Starting Power Points:* 15 *Starting Powers:* 3 *Power List:* _Armor, barrier, beast friend, blast, blind, bolt, boost/ lower trait, burst, confusion, deflection, detect/ conceal arcana, dispel, drain power points, …

  • All Thumbs

    *[Major]* Due to the prevalence of technology, All Thumbs is a Major Hindrance in Twilight Imperium.

  • Glass Jaw

    *[Minor]* Your hero has a glass jaw and can’t take a solid hit. He suffers a –2 penalty to Soak rolls.

  • Psionically Vulnerable

    *[Minor/ Major]* The character’s mind is an open book to psionicists. The minor version causes the character to suffer a –2 penalty to any opposed Psionic roll. In addition, he may not take the Arcane Resistance and Mentalist Edges, though Arcane …

  • Sheep

    *[Minor]* Some people are happy being followers. The character receives a –2 penalty to Intimidation and Persuasion rolls. The character may not take any Leadership or Social Edges until he reaches Seasoned.

  • Xenophobic

    *[Minor/ Major]* Whether because of simple racial intolerance or past dealings, the character has a dislike of all races other than his own and finds dealing with them unpleasant at best. He suffers a –2 penalty to Charisma when dealing with aliens with …

  • Bring 'Em On

    *Requirements:* Seasoned, Agility d8+, Notice d8+ Sometimes a hero finds himself outnumbered in a fight. Fortunately, the character has the perception and agility to handle multiple foes. Opponents gain no Gang Up bonus against the hero.

  • Soul Drain

    *Requirements:* Seasoned, Arcane Background (Psionics, or Telepathy), Psionics d10+. Psychics in dire need of Power Points may use this Edge to drain energy beyond their normal capacity. To use this dangerous ability, the character first decides how …

  • Talented Psychic

    *Requirements:* Novice, Arcane Background (Psionics, or Telepathy), Smarts d8+, Spellcasting d8+ Each raise a the character gets on his Psionics roll reduces the cost of the power by 1 Power Point. The psychic must have the points available to cast …

  • Physician

    *Requirements:* Novice, Smarts d8+, Medicine d8+ This character is a practiced and accomplished medical doctor. He receives +2 to all Medicine checks. In addition, he may heal one additional wound upon getting a second raise on his Medicine roll (see …

  • Engineer

    *Requirements:* Novice, Smarts d8+, Repair d8+ This individual has extensive training ins handicap and electronic engineering. He adds +2 to all Rapair rolls and Common Knowledge checks involving machinery.

  • DIB Results

    | *Episode* | *Date* | *Dramatization* | *Innovation* | *Bad Ass* | | Episode 1 | 08-25-14 | Kara (Craig) | Vic (Tyler) | Hope (Colin) | | Episode 2 | 09-08-14 | Kara (Craig) | Caleb (Sean) | Hope (Colin) | | Episode 3 | 09-22-14 | Vic (Tyler) | Hope ( …